Fixed players receiving popularity bonus for multiple food types when rations set to 0. Fixed a slowdown caused by no trees/wood being available on the map for woodcutters. Added support for changing available keyboard layouts using ALT+SHIFT Hell’s Teeth: The Peninsula, To the Summit
A Trail of Tears: Mighty River, Predator, Sands of Time Way of the Warrior: Lord of the Desert, The Two Brothers, Hope Springs Skirmish trail missions rebalanced to curb rushing the AI Lords
#Stronghold crusader maps are too small free
AI Lords will now most likely build the largest castle size they can within the available free space in custom skirmish and multiplayer -games. AI Lords will now randomly select their castle size and rotation when starting custom skirmish or multiplayer games. Updated starting troops for all AI Lords. Wood camp footprint reduced to 2x3 tiles. Screenshots from the new ‘The Breath of Life’ map: Iron Mine workers will not die when an Iron Mine is deleted or destroyed. Knights will not dismount before crossing bridges on horseback.
Saves and resyncs now always work when using a custom map sent to clients through the multiplayer lobby. Rally points no longer visible for enemy or ally players in multiplayer. Walls are now always built at correct plateau heights, fixing various wall bugs. Exploit removed where player Lords could be pushed out of the playable map area. Gatehouse will not continue to be captured once enemy troops are no longer on top of it. Players prevented from moving troops into neutral estates during peacetime using the mini-map. Lobby type (Public, Friends and Invite) now displays correctly for clients.
Help icons now all linked to correct help file pages. ‘Hope Springs’ Way of the Warrior Trail mission re-balanced. ‘Isolation’ Desert Heat Trail mission re-balanced. ‘Close Encounters’ multiplayer map re-balanced. Tooltips for all troop command buttons. Stats page on official website listing all building and unit stats.